Jan Martens

Game Dev & Game Design

GAME DEV &

GAME DESIGN

My experience in solo game development, QA, and agile teamwork has taught me the importance of attention to detail and balancing design vision with a realistic scope. I'm especially passionate about crafting the "front-end" of games — the elements players directly engage with.

Three screenshots of games. One is showing a main menu with blurred background. One is showing a black desktop with open mail programm and one is showing a person standing on a tower looking at a valley.

Recent areas of focus

Combat & Abilities

A big interest of mine when developing games are dynamic systems that run in real time. For me, this includes character abilities and movement systems, for example. However, I am particularly fascinated by combat systems, which is why I have often focused on these in my own projects.

Guiding Players

Guiding players through levels is a fundamental aspect of games. Working on both linear and open-ended levels has introduced me to the distinct challenges and approaches involved in designing each type. However, this has also forced me to explore different design approaches.

Unreal Engine 5

I have implemented most of my game projects with the help of the Unreal Engine and was therefore able to gain some experience initially with version 4 and then mainly with version 5. I've become very comfortable with Unreal Engine's visual scripting system and have now shifted my focus to working with C++.

Work Samples

About me

A portrait photo of Jan Martens.

Jan T. Martens

  • Too tall for seat spacing in public transportation
  • Loves to geek about games, movies, books, music and other media
  • Calm from the outside, occasionally rather anxious from the inside

My passion for games has been with me since childhood and during my studies developed into a desire to develop games professionally. When playing games myself I'm all here for complex strategy games and deep and immersive RPGs.